Hello Internet stranger or a friend! Welcome to my website. You can read more about me or check my blogposts below.
The best of what I published so far.
If you know me in a professional context, the blogposts here are probably not what you might expect. What I do here is mostly exploration of algorithms and techniques by implementing them from scratch. Not very relevant for our day-to-day jobs (unless you work in gamedev), but quite interesting if you like computer science or mathematics.
Constrained Delaunay Triangulation from a Paper
March 23, 2024
Drawing Text in WebGPU Using Just the Font File
September 29, 2023
Thousands of Styled Rectangles in 120FPS on GPU
August 29, 2023
PBR in WebGPU: Implementation Details
July 15, 2023
How to Write a Flexbox Layout Engine
June 25, 2023
Using Zig for Writing OpenGL in Browsers
April 29, 2023
Understanding React by Implementing It
August 12, 2021
Baked Lighting in r3f
January 18, 2021
Making of: 3D Chess in React
January 6, 2021
TTF File Parsing
November 2, 2019
Making Our Own Tiny Google Maps
September 7, 2019
Fetching Data from the Open Street Maps
September 5, 2019
Triangulation of Polygons
January 13, 2019
Wireframes with Barycentric Coordinates
January 5, 2019
Brief Explanation of WebGL
December 26, 2018
Web Mercator Projection
December 23, 2018